Showing posts with label Elite. Show all posts
Showing posts with label Elite. Show all posts

Wednesday, 11 April 2012

New Maps for Call of Duty MW3: Foundation & Sanctuary

So far they are pretty good.  Foundation has is a decent size map with some good vantage points that so far seem to be well balanced.  Sanctuary has a decent flow to it, but just wished there were some more elevation around the map but there is some variety and some long sniper lines.  There are a lot of paths to get to the objectives on Sanctuary.

Foundation reminds me a bit of the COD4 map Pipeline, gound level is relatively open, but there are lots of places for snipers to get onto higher ground and pick people off.  Lots of things to climb up on which is kind of like Quarry from MW2.



Can't wait to see what's coming out in May with 4 maps scheduled for release.

Tuesday, 7 February 2012

Call of Duty Elite - ways to improve it.

Other than the obvious speed and performance issues of the elite website, here are a few things I feel that should be considered for future updates.

Stat Tracking:

As someone who really likes to look at numbers and analyze things, it would be nice to be able to export the recent match data in some text of excel format.  So I can have some e-bragging rights, or at least look at how I've improved month to month, week to week, etc etc.  The data is there, but I just can't easily get it out of the site and into a format that I can work with.  It would be nice to be able to see how well I perform on a map level.  So I can see which maps I do better on versus others, and determine if I need to change my gameplan around for those maps.

Competitions;

A few things can be improved here which in my opinion will make it appeal to more people and make it a bit easier to police.

Wednesday, 25 January 2012

MW3 DLC - Liberation & Piazza

I've only played 6v6 domination on these maps so far, and Piazza is a really good map.  Liberation, not so much. 

Liberation is way too big for 6v6, and the spawns are messed up.  There were times where my teammates and I would respawn direcly under an enemy who was sniping on a bridge.  How does that make sense?  For a map of this size, you would figure the spawn points would be varied a lot more, instead, a few of us would spawn at the exact same point one after another.  There is so much wasted space on this map as well, lots of sections on the map that would probably be used in modes like Headquarters or Drop Zone, but thats about it.

Piazza is an interesting map, lots of paths that cross over and under each other, and lots of corners and short walls to hide bouncing betties and the IMS.  Although I wish there were some roof tops to get ontop of as well, or some buildings to cross through, although that may mess with some of the map flow.  Unlike Liberation, a lot of the map is used during gameplay, very little is not traversed when trying to get from one point to another.  I hope more maps are like this in future releases.

A calendar has just been released on the call of duty site, and it looks interesting.  Although, it does kind of suck to only get 1 or 2 maps each month, it will keep things fresh, but at the same time, for someone who plays a lot, they will get a bit bored quicker since there is less "new" material to rotate through on each release.  At the same time I understand why they had to spread things out, as the developers have to ensure that they do not dilute their product by flooding it with extra game modes that are not played as often.  But I do hope there is room to add more DLC/modes beyond what is on the calendar.