Friday, 15 March 2013
First, and most important thing is the need for more content, and more challenging content. This can be done by adding even hid difficulty, and even endless dungeons are very easy to implement in the current game engine. Its great that we have new items to craft to get more stats, but we need to have something to do with these new stats. We need things to draw the players back to the game, all the current issues with the economy and such are mostly because of the shrinking player base. Less people in the economy means less people making use of the gold sink mechanics that are already in the game.