Friday 30 December 2011

Skyrim - barely scratching the surface?

So I finally caved and bought Skyrim.  With it being on sale on steam, and no boxing day sale on console versions, I went ahead and purchased it. 

At first I was hesitant, mostly because to me, it looked and sounded like Fallout 3, but in a different setting.  I couldn't get into Fallout 3 as to me, it felt too big, and too open.  After playing Skyrim for a few hours, It felt kind of the same, but at least I got to raid a dungeon, and killed a dragon.  So it was somewhat interesting enough to keep me intrigued.  So I will keep working at it to give the game a fair chance. 

Thursday 29 December 2011

Assassin's Creed Revalations - *spoiler alert*

Initial Impressions:

The story picks up right after the previous game, Brotherhood.  Some new gameplay elements have been added, such as bomb crafting, and a mini tower defense game.  But the basic gameplay is pretty much more of the same, which is quite alright given how good the story is in this series.  You pick up Ezio's story as he ends up in Constantinople, tracking down a bunch of keys that unlock a secret assassin library.  This is supposed to be the end of Ezio's story, which spanned three titles now.  This time around, we have a much older character, and you can see some details in the character animations and sound that show the wear and tear of being an assassin.  You also get a glimpse into the story of the other two characters, which have yet to be expanded on in previous titles. 

Wednesday 28 December 2011

Saints Row The Third - complete review

So I just finished the game on Xmas day, and spent time to actually do all the activities to get 100% control of the city.  At first, the game feels just like the previous games, but a nice and relatively big new setting.  But I also got the sense that the game is definitely taking itself even less serious this time around, at least from what I remember from the previous two games in the series.  The first Saints Row was one of the first games I got for my Xbox360.  Having been a huge fan of the GTA series, it was my only next gen option for a sandbox game.  The graphics were ok for the time, but there was a lot more focus on the 'fun' factor of sandbox games.  Controls were not as tight as GTA, but the fun factor really made you forget about it, and once again, it does the job here in Saints Row the Third.

Friday 2 December 2011

MW3 Multiplayer Review - the day has come

So its been almost 3 weeks since I've been playing MW3.  So here's my take on the game so far.  I've only been able to play multiplayer as I have a good group of friends to play with (Elite Clan Clubsi).   In the single player campaign I have only made it to the submarine, which is the second mission in the game.  Anyways, I'll review that part seperately one day when I actually play it.

Having pushed through the levels fairly quickly with double XP time and remembering the old challenge system of MW2, I have devised a system that cycles through as many assault rifles I can to maximize time/XP.  So I'd use a gun to about 500 ish kills, which usually by then I would have reached level 30 on the gun, then move on to the next.  So far the grind hasn't felt that bad, but I suspect it will be harder as I go further up in prestiges.  So even though there are 80 levels to go through, with all the various ways to get XP, its hasn't felt that much of a grind.