With the announcement of PS4 last night, we got some interesting news that Diablo 3 will be available for PS4, and also for PS3. But what does it mean?
Initially, I didn't really think much of it, there are still a lot of details missing that I am more interested in. Such as, would they have their own realm? or would they mix in with existing PC realms? How or will there be an Auction House? How would the control scheme even work?
https://www.youtube.com/watch?v=oFFNtE3yu20
Well, thanks to this gametrailers video, I at least get a bit of an answer to that last question. So, there will be 4 player local co-op, and it will not be split screen, instead, the screen will be zoomed out, and you'd be playing it like old school gauntlet, and other action rpg games. That's kinda cool actually, a different and new way to experience the game. But how would loot be distributed? Are they going back to shared loot drops and its whoever can make it to the drop first? Will it be colour coded and bound to each character until it is picked up?
Also, in the video, they touch on the control scheme, where the analog stick is in direct control of the character movement, so that leads me to guess that for skills that are ranged, there will be some sort of targeting system where you can quickly toggle between targets. Either with the right analog stick, or some other button, like L1. My guess right now is, the 4 buttons on the controller are to each skill bar, and left click would be on the R2 trigger, and right click would be moved to R1.
They also mention the inclusion of an evasion mechanic, which I assume would be tied to a button, which would be L2 (since its the only button available). Which is kind of interesting, because, currently on the PC version, there is no such evasion mechanic. So will it be added in a future patch? and if so, how would it tie in with the current mechanic? My guess that with higher dexterity, the window to successfully activate this evasion proc is bigger? Anyways, that's quite interesting development, especially for brawling, which has been confirmed that it will be included in the console version.
I am wondering however, that with the introduction of the new crafted BOA items, is that a hint that the console version will not have an Auction house, and the only way to get good gear is to farm it on your own? but then again, a diablo game wouldn't be a diablo game if there weren't some way to trade gear between players.
So we will have to wait and see.......
Thursday, 21 February 2013
Wednesday, 6 February 2013
CDXLIV's Greatest hits (All the budget guides)
Compilation of all the Educational Monday posts of CDXLIV's livestream. (twitch.tv/cdxliv)
Barbarian
http://www.reddit.com/r/Diablo/comments/13y0xz/a_budget_barb_for_every_occasion_levelingfarming/
50m MP7 Archon Wiz
http://www.reddit.com/r/Diablo/comments/18g2l5/educational_monday_vods_results_50m_mp7_archon/
CM Wiz 2.0
http://www.reddit.com/r/Diablo/comments/149sfc/educational_monday_budget_wiz_20_results_and_vods/
Archon Wiz
http://www.reddit.com/r/Diablo/comments/152dq0/educational_monday_vods_and_results_1m_mp3_25m/
60m Transformer Wiz
http://www.reddit.com/r/Diablo/comments/17xot7/edumon_ultimate_transformer_wizard_vod_results/
Monk (original - fall 2012)
http://www.reddit.com/r/Diablo/comments/13jk6o/educational_monday_budget_monk_vod_and_results/
SW/Overawe Monk - 1.07 (winter 2013)
http://www.reddit.com/r/Diablo/comments/18tjb7/educational_monkday_results_vod_10m_50m_100m/
Demon Hunter (updated - winter 2013)
http://www.reddit.com/r/Diablo/comments/19bu9o/educational_monday_vod_10m_50m_100m_dh/
Witch Doctor - March 2013
https://docs.google.com/document/d/1u_-0lCoXNYon0lEU9DU_isccMZCcm1oJ2gi4SQxHd0U/edit?usp=sharing
Witch Doctor
http://www.reddit.com/r/Diablo/comments/12r7n4/educational_monday_budget_wd_vod_and_results/
Barbarian
http://www.reddit.com/r/Diablo/comments/13y0xz/a_budget_barb_for_every_occasion_levelingfarming/
50m MP7 Archon Wiz
http://www.reddit.com/r/Diablo/comments/18g2l5/educational_monday_vods_results_50m_mp7_archon/
CM Wiz 2.0
http://www.reddit.com/r/Diablo/comments/149sfc/educational_monday_budget_wiz_20_results_and_vods/
Archon Wiz
http://www.reddit.com/r/Diablo/comments/152dq0/educational_monday_vods_and_results_1m_mp3_25m/
60m Transformer Wiz
http://www.reddit.com/r/Diablo/comments/17xot7/edumon_ultimate_transformer_wizard_vod_results/
Monk (original - fall 2012)
http://www.reddit.com/r/Diablo/comments/13jk6o/educational_monday_budget_monk_vod_and_results/
SW/Overawe Monk - 1.07 (winter 2013)
http://www.reddit.com/r/Diablo/comments/18tjb7/educational_monkday_results_vod_10m_50m_100m/
Demon Hunter (updated - winter 2013)
http://www.reddit.com/r/Diablo/comments/19bu9o/educational_monday_vod_10m_50m_100m_dh/
Witch Doctor - March 2013
https://docs.google.com/document/d/1u_-0lCoXNYon0lEU9DU_isccMZCcm1oJ2gi4SQxHd0U/edit?usp=sharing
Witch Doctor
http://www.reddit.com/r/Diablo/comments/12r7n4/educational_monday_budget_wd_vod_and_results/
Labels:
Archon,
barbarian,
budget guides,
cdxliv,
CM,
Demon Hunter,
Diablo 3,
Monk,
reddit,
Witch Doctor,
wizard
Thursday, 8 November 2012
Diablo III - A Quick Inferno Machine Component Farming Guide-
Here is my guide on effective ways to farm the components needed to the infernal machine, as well as some strategies for the uber battles that I have observed during my time with the game.
Plan Farming
This is probably the most annoying part of process, so lets get it out of the way. The plans for the infernal machine are dropped by the keywarden in Act 4. The annoying part of this, is it is very hard to get a full five valor stack before reaching the area where the keywarden is located, which adds ontop of the frustration that the enemies normally give you in this act. So, on average, you can pick up four elite packs between the two garden areas, if you are lucky, you get the full five, if you are unlucky, you only get three. From my time farming, I was happy if I got four, and I usually found at least one elite before running into the keywarden. If I found the keywarden before getting a fifth elite, I would try to lead him away from the checkpoint and just die, and made sure I went a different direction when I respawned to find another set. I personally farmed this on a lower MP levels, just because at higher MP levels, the mobs get really frustrating if you are not geared to survive it. It took me about 20 runs at MP1 to get it, but it was not as frustrating as trying to get it on higher MP levels since I would rarely die at MP1, so I was able to get more runs per hour with less headaches.
Plan Farming
This is probably the most annoying part of process, so lets get it out of the way. The plans for the infernal machine are dropped by the keywarden in Act 4. The annoying part of this, is it is very hard to get a full five valor stack before reaching the area where the keywarden is located, which adds ontop of the frustration that the enemies normally give you in this act. So, on average, you can pick up four elite packs between the two garden areas, if you are lucky, you get the full five, if you are unlucky, you only get three. From my time farming, I was happy if I got four, and I usually found at least one elite before running into the keywarden. If I found the keywarden before getting a fifth elite, I would try to lead him away from the checkpoint and just die, and made sure I went a different direction when I respawned to find another set. I personally farmed this on a lower MP levels, just because at higher MP levels, the mobs get really frustrating if you are not geared to survive it. It took me about 20 runs at MP1 to get it, but it was not as frustrating as trying to get it on higher MP levels since I would rarely die at MP1, so I was able to get more runs per hour with less headaches.
Friday, 2 November 2012
D3 - Legacy Nats vs New Nats - The Evolution of Demon Hunter Playstyles.
So, in the past, I had convinced myself that the Legacy Natalya's set items were not worth the gold, compared to the updated versions. Now that 1.05 has been released, and the increase in shadow power duration, I must say that I was wrong about this. But I'd like to write out the thought process as to why in the past, it was not as appealing.
When I was first looking at these two Natalya's set items, I was relatively low paragon level, and I was not geared as well. So my mindset at the time was, "I need more stats to be better", which at the time made sense. I need to deal more damage, and the only way to do it is to have more stats in general, more dexterity, more crit chance, more crit damage and better weapons.
When I was first looking at these two Natalya's set items, I was relatively low paragon level, and I was not geared as well. So my mindset at the time was, "I need more stats to be better", which at the time made sense. I need to deal more damage, and the only way to do it is to have more stats in general, more dexterity, more crit chance, more crit damage and better weapons.
Labels:
1.03,
1.04,
1.05,
Blizzard,
Demon Hunter,
Diablo 3,
Legacy,
Natalya's Set,
New
Thursday, 1 November 2012
Diablo III 1.05 Patch - 2 weeks in
So its been a couple weeks since the latest Diablo Patch has come out, and having spent a decent amount of time within the various monster power levels, here are my thoughts on the latest changes & additions.
Updates to Existing Events.
So a few patches ago, they disabled the effect that a player's magic find stat had on chests, so 99% of the time, the big glowing chest was just a huge sign of disappointment for the players. In this latest patch, they took a step back, and now a player's magic find stat does have an affect on what comes out of the chest, plus it becomes affected when a player has five nephalim valor stacks. Another nice thing that Blizzard has added is that these chests count as a valor stack, so if you have three, opening the chest will give you the fourth stack. If you are at five stack, it will reset the countdown timer.
In addition to the changes to the resplendent chests, the random side events have also been reworked with a similar mechanic. Completing these side quests will now grant a valor stack, and they now all end with a unique monster. I am unsure if the valor stacks affect the quality of drops from these unique monsters, but from what I have experienced, its been a mixed bag of a bunch of blue items, to getting a legendary item from another.
Updates to Existing Events.
So a few patches ago, they disabled the effect that a player's magic find stat had on chests, so 99% of the time, the big glowing chest was just a huge sign of disappointment for the players. In this latest patch, they took a step back, and now a player's magic find stat does have an affect on what comes out of the chest, plus it becomes affected when a player has five nephalim valor stacks. Another nice thing that Blizzard has added is that these chests count as a valor stack, so if you have three, opening the chest will give you the fourth stack. If you are at five stack, it will reset the countdown timer.
In addition to the changes to the resplendent chests, the random side events have also been reworked with a similar mechanic. Completing these side quests will now grant a valor stack, and they now all end with a unique monster. I am unsure if the valor stacks affect the quality of drops from these unique monsters, but from what I have experienced, its been a mixed bag of a bunch of blue items, to getting a legendary item from another.
Tuesday, 16 October 2012
Diablo 3 - Phoenixrage's Demon Hunter Guide - updated
So I play quite a bit of D3, and I check out the Diablo Sub reddit when I'm not playing. My main character is the Demon Hunter, and I see a lot of people still with questions on what to do with the Demon Hunter once you reach Inferno and even in general. So I'm going to try my best to remember how things were early on for me as a Demon Hunter in D3, and hopefully get some tips for those people who are still relatively new to the game and or the character.
Things to keep in mind, my first character was a Barb, and second was a Wizard, the Demon Hunter was my third level 60 character, and ended up being the one I picked to be my main as things moved forward with paragon levels. I also leveled my Demon Hunter around the 1.03 patch, so some things may not apply now, but its just how I remember it. (warning, this maybe a really, really long post).
Things to keep in mind, my first character was a Barb, and second was a Wizard, the Demon Hunter was my third level 60 character, and ended up being the one I picked to be my main as things moved forward with paragon levels. I also leveled my Demon Hunter around the 1.03 patch, so some things may not apply now, but its just how I remember it. (warning, this maybe a really, really long post).
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