Wednesday, 25 January 2012

MW3 DLC - Liberation & Piazza

I've only played 6v6 domination on these maps so far, and Piazza is a really good map.  Liberation, not so much. 

Liberation is way too big for 6v6, and the spawns are messed up.  There were times where my teammates and I would respawn direcly under an enemy who was sniping on a bridge.  How does that make sense?  For a map of this size, you would figure the spawn points would be varied a lot more, instead, a few of us would spawn at the exact same point one after another.  There is so much wasted space on this map as well, lots of sections on the map that would probably be used in modes like Headquarters or Drop Zone, but thats about it.

Piazza is an interesting map, lots of paths that cross over and under each other, and lots of corners and short walls to hide bouncing betties and the IMS.  Although I wish there were some roof tops to get ontop of as well, or some buildings to cross through, although that may mess with some of the map flow.  Unlike Liberation, a lot of the map is used during gameplay, very little is not traversed when trying to get from one point to another.  I hope more maps are like this in future releases.

A calendar has just been released on the call of duty site, and it looks interesting.  Although, it does kind of suck to only get 1 or 2 maps each month, it will keep things fresh, but at the same time, for someone who plays a lot, they will get a bit bored quicker since there is less "new" material to rotate through on each release.  At the same time I understand why they had to spread things out, as the developers have to ensure that they do not dilute their product by flooding it with extra game modes that are not played as often.  But I do hope there is room to add more DLC/modes beyond what is on the calendar.

Monday, 23 January 2012

Demos - Asura's Wrath, FF13-2, Kingdoms of Amalur: Reckoning...

Taking some time off from MW3, I decided to download some of the latest demos to try out.  Final Fantasy 13-2 being the only one of the three I've actually pre-ordered.  The other two titles are kind of on my radar, but I will wait for some reviews to be out before deciding to buy at launch date or not.


Tuesday, 17 January 2012

Call of Duty MW3 - 70 days later....

So after 70 days, I'm 7th prestige, level 58, with 1385 wins, and 88 losses.  Kill death ratio of 1.54, 26794 kills and 17454 deaths.

I've put in quite a bit of time into the game, maybe more than I should.  But I've 'powered' through some levels.  Not as quick as some kids who don't have 9-5 jobs.  But its a decent enough pace.  As things settle down, there are quick a few things that need to be fixed and/or added into this game.  Most things were already in the previous title, Black Ops.

Tuesday, 3 January 2012

A look back at 2011...

Looking back at the past 12 months of gaming, I actually have to wiki the release dates just to remember what came out when, and what I actually played versus what I kept on my radar, but never pulled the trigger on.

January,
While still owning noobs on Black Ops, I was waiting eagerly for the release of Dead Space 2, having played through the first game a few times, and it being one of my favourite games of all times, I pre-ordered like most fans.  I played through it, beat the game, but had no desire to go back and playthrough at higher difficulties, or to complete other challenges.  It felt like more of the same, but also less on some fronts.  There were less boss battles, and because I've already gotten used to the usual scare tactics of the game, it definitely did not live up to expectations.  It eventually felt more like a chore to play just to finish up the storyline.  Perhaps I was hoping for too much, but its still a decent game, and expands on the dead space world even more.